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Request for assistance in nDisplay Synchronization

Dear Community,

We are exploring the capabilities of nDisplay clustering feature on a CaveVR System. The current DisplayClusterSceneComponentSync functions only supports transform, hence we are encountering several synchronization issues.

We would like to request on the aid of synchronization for material changes, visibility and playing of video on materials.

Is it possible to enlighten us on the usage of Display Cluster and Networking API to achieve the desired outcomes.

Your guidance is deeply appreciated.

Yours faithfully

Product Version: UE 4.20
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asked Aug 02 '18 at 01:31 AM in Rendering

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May be you should just resolve play vedio at the same time on all Display Cluster.

You can generate an empty actor,and check its transform(example pos),example: if pos = (0,0,0),set materal(or video) = A and Play it. So when you want to play video just change its position(transform).

Hope to help you.


I'm new to nDisplay System.How to fix this steps? Can you give me some help?Thanks very much.

**1.Make sure you have your physical equipment — screens, projectors, etc. — set up and working correctly.

2.Make sure that the Windows account you intend to use on the master computer has administrative rights on all computers you intend to use in the nDisplay network.

3.Make sure that all computers you want to use in the nDisplay network can receive TCP/IP communications over ports 41000, 41001, and 41002.**

"nDisplayLauncher " didn't work on my PCs.............I need help.

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answered Aug 16 '18 at 08:53 AM

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