How do you iterate on an Editor Module?
How do I structure an Editor module to allow a developer to see changes (i.e. Slate code) without restarting UE4 after every compile?
Edit: Also, if this just isn't possible, then that is equally good to know, so that I can move on and just deal with it :)
Longer Description of What I've Tried
I've re-configured the header/source layout and structure a few different ways (based on other built-in plugins), but none of them produce this workflow:
I've also tried using the Modules window to manually unload/load/recompile the module. It fires the shutdown/startup methods where I would expect, but the changes to the actual UI don't take effect without shutting down and re-opening the project. This seems wrong and a huge impediment to building a non-trivial extension (especially when you are unfamiliar with Slate layout details).
I'm hoping that it is something simple that I'm just overlooking. Thanks in advance!
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