How to make a particle effect wrap/conform to objects/terrain
I was watching a tutorial on particle effects today and I am wondering if there is a way for a particle effect (or image/decal) conform to the shape of a surface?
As you see here the particles spawn at the bottom of the player capsule (That is where it was defined to). I am wondering if there is away to basically make lay on the ground, like suggested by the poorly drawn red line. Any help would be appreciated
asked Aug 02 '18 at 05:08 AM in Blueprint Scripting
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