Gap in volumntric lightmap (caused by overflow)

Hi

Gap will appear in some place in vlomnutric lightmap, and can not avoid by adjusting settings.

Check images below, taken by forcing subdividing all cells and not discarding and bricks.

Comment the function “TrimBricksByInterpolationError” called in file “ImportVolumetricLightmap.cpp” can prevent this problem. Seems the problem caused by array read overflow in function “FilteredVolumeLookup” (brick(0,0,3.5) needs to be filtered between (0,0,3) and (0,0,4)).

249198-

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks