How to make my pawn to move on ground where there is a collision?

I must request some help because i completely do not know what I have to do. I have a pawn which is my player class. It has skeletal mesh. I have a ground which is static mesh. I have a collision so when I put my player above the floor and start play it will drop on it. I have a movement which is working when i disable Simulate Physics in my Skeletal Mesh. But when I try to move with Simulate Physics enabled it does not work. I understand it but I have no idea what to do to change this behaviour. I just want to move on a ground and do not fall through it. I regard even small advise where I should start working with it.

If there are a lot of things you do not understand, I recommend learning with Third Person Template. This includes basic character implementation, so you can learn how to make it.

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Simulate physics does just that, it simulates “real” physics on an object. Player controlled movement doesn’t count as “real” physics. Simulate physics blocks user input by design. You can still turn on gravity and have proper collisions without having simulate physics turned on. As long as you have gravity and collisions turned on, that’s all you need for a player character.

If I disable Simulate Physics then the gravity doesn’t work.

Unfortunately I didn’t find any differences, this is why I am asking about concrete information.

Your gravity works fine without simulating physics enable , use simulating physics on ur character when u use ragdoll , also use character class instead of pawn . pawn is perfect for static object logic, like turrets …etc , but if u have movable object, use character class, it will work perfect since its designed to do that.

Check all the components on your pawn. At least one should have an “Enable Gravity” checkbox. This setting works completely independent of Simulate Physics. Try to enable this at the highest level possible, I’m not being specific about where because I don’t know how far you are in the pawn hierarchy.

It is enabled and does not work.

Sorry but I do not understand what do you mean by “ragdoll”. Also like I said under another answer the gravity does not work if I disable physics. I can try with Character class instead of Pawn and let know if it helps.

Must be an issue with what blueprint you chose. Try using a character class, pawns can be difficult