Uproperty SubCAtegory in table hide setting

Operator “|” hide option table like on screenshot

USTRUCT(BlueprintType)
struct FSettingCameraShake : public FTableRowBase
{
	GENERATED_BODY()
	
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rotation Oscillation | up-down")
	float AmplitydePitch = 0.0f;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rotation Oscillation | up-down")
	float FrequencePitch = 0.0f;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rotation Oscillation | left-right")
	float AmplitydeYaw = 0.0f;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rotation Oscillation | left-right")
	float FrequenceYaw = 0.0f;
};