Get reference to an actor placed in a level?
How do i reference an actor placed in the level (of type empty actor) so i can assign it as the owner of something else?
asked Aug 02 '18 at 05:33 PM in Blueprint Scripting
You can use "get actors of class". If you have just one, you can just take the array from it, use get node. If you have multiple, you can assign a tag to that specific actor and then use "get actors with tag" (not sure if this one is called like that). Or use loop with "has tag".
answered Aug 02 '18 at 05:42 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here