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Get reference to an actor placed in a level?

How do i reference an actor placed in the level (of type empty actor) so i can assign it as the owner of something else?

Product Version: UE 4.19
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asked Aug 02 '18 at 05:33 PM in Blueprint Scripting

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You can use "get actors of class". If you have just one, you can just take the array from it, use get node. If you have multiple, you can assign a tag to that specific actor and then use "get actors with tag" (not sure if this one is called like that). Or use loop with "has tag".

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answered Aug 02 '18 at 05:42 PM

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avatar image Placinta8 Aug 03 '18 at 12:14 PM

Get all actors of class also works for multiple actors, but you have to connect it to a for each loop instead of a get node.

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