How to implement an interpolate to prevent snapping
I currently have this setup for a camera look on a vehicle with a mounted turret. Everything functions perfetly how I want it to, but when I rotate the camera (and therefore the turret) the turret snaps to its new position. I'm wondering where I can implement an interpolation node to smooth out the transition of the turret from its starting location to wherever the camera rotates.
asked Aug 02 '18 at 10:01 PM in Blueprint Scripting
I'll explain in very broad strokes here:
Happy coding :)
answered Aug 02 '18 at 10:32 PM
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