VR character has 2 right hands. How to mirror R to L

I am using a and mesh from the ue4 marketplace for some VR hands, but I am retargeting to the default VR mannequin from ue4, and for some reason, the only thing in the content folder is a right hand, there is no left. So when I play my game I have 2 right hands. Is there an actual left hand rig I can’t find? Or is there a way to mirror the function in the blueprint so that it appears to be the left hand?

249303-hands.png

Oh, it was easy, I just scaled -1 in Y and that took care of it.