building bares little resemblance to editor...
Hi guys, I've made a project with mouse/VR support - in the screen shot you can see version mouse on the left with a crosshair, in VR mode in the middle you get the controller. Both work as expected when previewing out of the editor. The blueprints detect an active HMD and give you mouse mode if it isn't active.
The 3rd screen shows what it's like once packaged - all the textures are super blurry, and NO INPUT works, neither HMD or mouse input.
Has anyone got any idea what I'm doing wrong? Any help much appreciated.
asked Aug 03 '18 at 02:16 AM in Packaging & Deployment
Hmm, seems my issue is with my platform selection method - when I fixed it to only allow through 'Windows / no HMD' it seems to work OK... how do people normally handle multiple platform/input method support in a single game?
answered Aug 08 '18 at 10:52 PM
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