Well the collider components can be deactivated instead of removed.
If you ca do what you need without the collider just deactivate it during your animation/logic and then reactivate it when moving.
Well the collider components can be deactivated instead of removed.
If you ca do what you need without the collider just deactivate it during your animation/logic and then reactivate it when moving.
Hey guys,
I’ve a problem.
If I’m in Combat with the AI, it pushes me away on collision (so that I sometimes fly away).
But the behaviour I need is that I can stay in space and get a LITTLE collision which maybe hits me like 1 cm from place :D.
I can do that by removing the collision from that AI but after that I can walk through it^^…
Do you have any idea?
Thank you