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Loading screen on Gear VR not working

Oculus Store has a requirement so that the loading process should be less than 4 seconds or some loading indicator should be shown to a user. I'm using UE 4.19 and found several advises how to set loading (splash screen) for Gear VR application.

1. Edit DefaultEngine.ini file and add following:

 [/Script/OculusHMD.OculusHMDRuntimeSettings]
 bAutoEnabled=True
 TexturePath=/Game/Textures/loading.loading
 DistanceInMeters==(X=2.0, Y=0.0, Z=0.0)

I found several options of this parameters and path, but none works for me.

2. Use blueprints according to UE documentation:

https://docs.unrealengine.com/en-us/Platforms/VR/SplashScreens

Even if I go step by step it doesn't work. After some experiments I made it work and show splash screen when level is loaded. So it is possible to load simple empty level and show loading screen there, but still I need 5 seconds to load this simple level. And whie it loads screen is black.

Hope someone can help since it is very common task for those who wants to publish a Gear VR application to Oculus Store. Thanks in advance!

Product Version: UE 4.19
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asked Aug 03 '18 at 09:01 AM in VR

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nikita.khudiakov
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Hey since 4.19 the splash is only working on the GO and not GearVR. (same in the current 4.20 fyi)

I've reported it to Oculus here: https://forums.oculusvr.com/developer/discussion/63651/gearvr-splash-screen-no-longer-working-in-unreal-integration-version-1-24-0#latest

who are the best bet to fix the issue as it's their plugin. Feel free to bump the issue up for more attention there ;)

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answered Aug 03 '18 at 01:56 PM

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aussieburger
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avatar image nikita.khudiakov Aug 03 '18 at 02:04 PM

Thank you, man. Now, at least, I know it's not my fault and I can do nothing with it in 4.19 and 4.20. I spent two days on this issue. Will not yet close the question yet. Maybe someone has a creative solution for that.

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