Collision is incorrect with spline mesh
I've got a simple cube that has a 6-sided collision mesh (generated in UE4) and I'm using it as a spline mesh and updating it's deformation via a construction script.
In the editor, the collision mesh appears to be deforming along with the cube correctly as you can see, however, upon launching PIE the object behaves as if the collision mesh is not being deformed. -You can walk through the object, except in the location that the un-deformed mesh would have been sitting had I not deformed it via the spline.
asked Aug 10 '14 at 01:09 AM in Bug Reports
I recreated the Blueprint based off of the images you have provided, but I have collision at the ends of my spline mesh.
Here is what I set up in my Blueprint construction script:
And when I place that into the world and stretched it out, I was able to walk over everything, generate navmesh on it and then I tried doing a hit trace:
Are you doing this in a Third Person project by any chance? Can you show me a screenshot of what it looks like when you are seeing the collision failure in PIE? If it seems like I am doing anything differently, please let me know.
answered Aug 14 '14 at 08:57 PM
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