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Split texture in flipbook material

Hi, I'm a super noob with materials and I'm struggling with this in the last couple of days.

I have a 4x4 spritesheet which includes 2 animations, 4 cols and 2 rows each. I've already created a flipook mat which loops through all of the 16 sprites, but what I want to do is to tell the material to consider just the last 2 rows of the sprite.

This is the very basic setup I have. alt text

How can this be done? Thanks!

Product Version: UE 4.20
asd.png (218.4 kB)
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asked Aug 03 '18 at 10:27 AM in Using UE4

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The easiest way is to control with Animation Phase.
If you enter the time between 0.5 and 1.0 in the node, it should be the second half animation.
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answered Aug 03 '18 at 11:30 AM

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avatar image Deadlyci0us Aug 03 '18 at 11:39 AM

it works like a charm! i followed another similar thread with a similar solution but it was not adding the 0.5. thanks mate, you made my day!

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