Split texture in flipbook material
Hi, I'm a super noob with materials and I'm struggling with this in the last couple of days.
I have a 4x4 spritesheet which includes 2 animations, 4 cols and 2 rows each. I've already created a flipook mat which loops through all of the 16 sprites, but what I want to do is to tell the material to consider just the last 2 rows of the sprite.
This is the very basic setup I have.
How can this be done? Thanks!
asked Aug 03 '18 at 10:27 AM in Using UE4
The easiest way is to control with Animation Phase.
answered Aug 03 '18 at 11:30 AM
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