Spring arm camera effects center of mass.
I've been working on a blueprint that uses thrusters to move/rotate a spaceship static mesh and I have a 3rd person camera on a spring arm that I'd like to follow/rotate along with the mesh, however the camera/spring arm seems to have an effect on the center of mass/rotation and instead of rotating along the mesh it rotates around the center of space from the camera / mesh.
Is there anyway to set this up so the camera is ignored? I cant seem to detach it from the root mesh of the blueprint and nothing else I've tried has worked.
asked Aug 03 '18 at 07:11 PM in Blueprint Scripting
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