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Gun in socket stays in Third Person player start position.

Noob. I usually can do things my self, but cannot find an answer to this. I am following this tutorial:


My player character is a simple cube with a socket attached called GunSocket, The gun is a just a box also, resting at the top of the cube off to the side.:

alt text

It has no bones. I added a child in the player character, attached it to the socket, and added the reference to the socket in the construction script:

alt text

When I play it, the gun does not follow the main character when moving. It stays in the start position.

Product Version: UE 4.16
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asked Aug 03 '18 at 09:06 PM in Blueprint Scripting

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