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Help with Default Lit Sprite Material

I'm trying to create a flipbook animation comprised of about 26 single images that uses a material which has diffuse textures, normal map, and specular, roughness, and metallic. The last three are in a single image as the RGB channels.

I import the images, Apply paper 2d texture settings, create sprite, and create a flipbook. At this point I can drop some images into the flipbook. I've read that in order to use a material that has a normal map I need to change the material to defaultLitSpriteMaterial which is located ina plugins folder - so I had to add that to the view options. So I created a duplicate and moved that defaultLitSpriteMaterial to my local project folder. Assigned it in the flipbook. Now my animation appears to be slightly washed out with grey, and I don't see anywhere to apply a flipbook of the normal map version - much less the roughness etc... When I double click the copied material and look inside the material editor I can see that it has places there to put single image normal map but not flip book of them. How does this work? What am I missing.


Product Version: UE 4.19
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asked Aug 03 '18 at 09:12 PM in Using UE4

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You should use the defaultspritematerial vs the lit one. the lit one is taking in lighting you have in your scene. i'm not sure where you are going with the last part of your question.

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answered Sep 04 '18 at 12:47 AM

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