I’m trying to create a flipbook animation comprised of about 26 single images that uses a material which has diffuse textures, normal map, and specular, roughness, and metallic. The last three are in a single image as the RGB channels.
I import the images, Apply paper 2d texture settings, create sprite, and create a flipbook. At this point I can drop some images into the flipbook. I’ve read that in order to use a material that has a normal map I need to change the
material to defaultLitSpriteMaterial which is located ina plugins folder - so I had to add that to the view options. So I created a duplicate and moved that defaultLitSpriteMaterial to my local project folder. Assigned it in the flipbook. Now my animation appears to be slightly washed out with grey, and I don’t see anywhere to apply a flipbook of the normal map version - much less the roughness etc… When I double click the copied material and look inside the material editor I can see that it has places there to put single image normal map but not flip book of them. How does this work? What am I missing.
Thanks