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Is this the most effective way to make a decal follow my character

Hey guys! I am newer to UE4 and I have been playing around in blueprints. I wanted to make an effect where a circle follows a character around when they press a button. Currently I have it set to spawn a decal with a lifespan of 0.001 in a loop. When they move it moves along with it but I don't know if this could be resource intensive or if there is a better way to do it.

I would appreciate any help.

Blueprints: https://gyazo.com/eb065446937357fa8c48a96b7bf69235 Effect: https://gyazo.com/95b4a61d7e64e851dc6bae216cec47d0

Product Version: UE 4.20
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asked Aug 03 '18 at 10:28 PM in Blueprint Scripting

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I dont kniw Decals but if they are moveable it seems like you could just add one as a component to the pawn class blueprint, and then it is part of the pawn and would have the same location at all times, as fhe pawn does.

Then you can just turn Hidden In Game on and off as needed and that's all the logic.

Does that work for decals?

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answered Aug 03 '18 at 10:39 PM

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avatar image slimesick Aug 03 '18 at 10:46 PM

Wow yea this works so much better, thank you.

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It would much simpler and more efficient to just add a decal component to the character and show/hide it with the flip-flop node. This way you do not even need a timeline. It will follow the character automagically :)

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answered Aug 03 '18 at 10:44 PM

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