Imported Mesh with Morph Targets

Hey guys!

I have recently been using UE4 quite a lot. I’ve been designing a character customisation so I went to import my morph targeted mesh.

And well, UE4 seems to have managed to penetrate the deepest pats of my nightmares and produced:

Anyone have an idea of what could have caused this, and to fix it?

I think your attached image is not working right

If you right click and open it in a new tab it works.
Not sure why it doesn’t work like normal

what 3d application do you use?

Blender. If that’s the cause, I can swap onto something else. But that’d be a shame.

I’m using blender too, try to select the mesh and the rig and export selected in fbx.