Character rotation locks beyond point when networking, but not in editor?
I am creating a multiplayer FPS with networking. When I play in the unreal editor with a given amount of players everything is fine.
But when I try to run a dedicated server, and use compiled clients that I connect using the open command, the game works fine except that the replication for the characters locks them so they cannot turn past a certain degree.
When I use a dedicated server and connect to it with the editor as a client (using open command again) the problem does not occur.
I have no idea what is going on.
asked Aug 04 '18 at 01:52 AM in C++ Programming
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