Set Custom Width of Widget via Runtime

Hey Guys,

I am new to Unreal and would like to change the width of my widget via Runtime! Do I have to use the UUserwidget class or should I use the UWidgetcomponent? Or maybe another aspect?

Thanks for your help!

Kind regards

Scr4py

You can manipulate widgets direcly with UUserWidget pointer, but for simplicity sake you should have UUserWidget with exposed widget pointers that you want to manipulate atleast.