Where can I locate the UnrealVS extension for Visual Studio?

In this UDN thread, users are inquiring about the UnrealVS extension. This page of documentation illustrates how to install the extension as well.

I can’t seem to find the file path illustrated in that doc, /depot/UE4/Engine/Extras/UnrealVS/UnrealVS.vsix

The user downloads and installs the UnrealVS extension to Visual Studio 2010. I thought we needed 2012 for Rocket?
It doesn’t seem to be included with the beta (bummer), but another similar file is in a similar path:

c:/program files/rocket/engine/extras/VisualStudioDebugging/UE4.NATVIS is there, but not sure of what it does. (Doesn’t work in VS 2012)

Hi Dave,

I think I see what’s happening that you can’t locate the file. The file you’re looking for should be located in your Rocket folder, not UE4 - [RocketInstall]\Engine\Extras\UnrealVS. The UE4 folder is what people on our end do it through. Hope this helps!

-Alexander

That page is directed at UE4 licensees at the moment. As Alexander mentioned, it would be at [RocketInstall]/Engine/Extras/UnrealVS/UnrealVS.vsix if it was included with the beta. I don’t think it is included though, and I’m not sure it would provide any benefits to Rocket users if it was. I’ll ask about that. You certainly do not need it to develop games with Rocket.

.NATVIS files are specifically for VS2012 as far as I know so that should work(?). It provides visualizers for certain UE4-specific data types to use during debugging. I believe it gets installed automatically with Rocket if you have VS installed already. If you installed VS after installing Rocket, you would need to install it manually using the instructions mentioned at the bottom of this page:

Setting Up Visual Studio for UE4

Thank you Jeff, that cleared up all of the confusion! I didn’t realize that there were two different groups of users on the forums at the moment. (Licencees and testers).

I’m pretty sure I installed VS2012 after I installed Rocket, so I’ll give it another try.

Thank you again!

I suppose my last question here then is:

Does UnrealVS offer intellisense for UE4, or was that offered within visual studio to begin with? That’s perhaps the feature that I would like more than anything else.

UnrealVS has nothing to do with intellisense. You should have that without it. The GenerateProjectFiles.bat generates the intellisense data, and that is done when you create your project, I believe.

Thanks for the prompt response!

That cleared it all up for me. I’m very new to C++ (other than the books I’ve been going over since I picked up the engine), so I was just trying to make sure that there wasn’t anything I was missing here.

After making those changes you linked to in the article above, I’m good to go. Hopefully others find this thread useful as well.