Procedural Mesh Triangles in the wrong order

Hello all,

I have read through @Nightmask3 's explanation of vertices as by [this post][1].

Although attempting to put this in practice for a 6 sided figure is quite confusing. Here is my current set up:

And here is the result:

I assume the problem is how I assign triangles and them being in the wrong order but I am not sure. Any help would be greatly appreciated.

I bet if you fly around to the other side of the empty-looking triangle faces, they’d look filled, but the filled ones will look empty. Is that the case? If so, their normals are facing the wrong way because of drawing them clockwise vs counter clockwise or vice versa.

No its the same throughout/from all angles.

I stopped using a proc mesh and now am using a Hierarchical Instanced Mesh. Seems to perform quite well, not too sure if there would be much of a performance boost by trying this again.

Side note I also discovered there is a “Generate Box Mesh” blueprint for Proc Meshes. I kept typing in “Create”. No wonder it never worked.