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how to change Mesh value of a character?

My code:

 AmyCharacter::AmyCharacter(const class FPostConstructInitializeProperties& PCIP)
     : Super(PCIP)
 {
 
 FString testSong = TEXT("SkeletalMesh'/Game/GenericMale.GenericMale'");
 static ConstructorHelpers::FObjectFinder myAssetForTP(*testSong);
 if (myAssetForTP.Object != NULL)
 {
   Mesh =     (USkeletalMeshComponent*)myAssetForTP.Object;
 }
 
 }

compiling it will produce this:


Error 2 error C2248: 'TSubobjectPtr::operator =' : cannot access private member declared in class 'TSubobjectPtr' D:\Unreal Projects\FPSProject\Source\FPSProject\myCharacter.cpp 39


i know Mesh is a private variable for class ACharacter. so cannot change it directly but wondering if there is any function by which i can get access of change the value of Mesh ?

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asked Aug 10 '14 at 08:42 AM in C++ Programming

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Muzaheed
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answered Aug 11 '14 at 05:55 PM

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Muzaheed
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