hi everyone, i have build my game on android and the light are very strange… anyone know what happend ? thanks for your help !
can u add more detail about ur project, otherwise no one will help .
like : which materials u using , which graphic setting, which render type , lights baked or dynamic, your device, your android version…etc
this kinda questions is none sense without details.
Thanks for your reply and sorry for the mistake, i thought that was a common issue :).
The fact is that i’ve switched the project from 4.19 to 4.20. in 4.19 i didn’t have this problem.
In the target hardware i have selected mobile and scalable for 2D and 3D and the Build was in ETC1, i tried with ETC2, ETC1a and ATC too but it didn’t work.
The light works perfectly in the editor…
So, here is the project details :
Material :
Blend mode : Opaque
Shading mode : Default lit
Lighting : Volumetric non directional.
Light:
Directional light : baked
Device:
Huawei P10 Lirte and Android Version 7.0
Tell me if you need other specific details, thanks for your help and sorry i’m new on Unreal Engine
Try to add default materials and light and make another build and see if it will work .bec it could be a shader issue , since I dont know how u made ur shader.
it didn’t work it seems to be the camera. for exemple, when i jump, the strange color shape follow the movement. is it possible ?
disable post processing on the camera section if u enabled it . also check if u using mobile HDR or not, try to turn it off and check again .
Hi, did you happen to get a solution to this…am having the same issue… thanks in advance
Hi, did you solve this issue… I am having the same problem. Could you share the solution if you have it… thanks in advance