Light bug on android build

hi everyone, i have build my game on android and the light are very strange… anyone know what happend ? thanks for your help !

can u add more detail about ur project, otherwise no one will help .

like : which materials u using , which graphic setting, which render type , lights baked or dynamic, your device, your android version…etc

this kinda questions is none sense without details.

Thanks for your reply and sorry for the mistake, i thought that was a common issue :).

The fact is that i’ve switched the project from 4.19 to 4.20. in 4.19 i didn’t have this problem.

In the target hardware i have selected mobile and scalable for 2D and 3D and the Build was in ETC1, i tried with ETC2, ETC1a and ATC too but it didn’t work.

The light works perfectly in the editor…

So, here is the project details :

Material :
Blend mode : Opaque
Shading mode : Default lit
Lighting : Volumetric non directional.

Light:
Directional light : baked

Device:
Huawei P10 Lirte and Android Version 7.0

Tell me if you need other specific details, thanks for your help :slight_smile: and sorry i’m new on Unreal Engine :confused:

Try to add default materials and light and make another build and see if it will work .bec it could be a shader issue , since I dont know how u made ur shader.

it didn’t work :confused: it seems to be the camera. for exemple, when i jump, the strange color shape follow the movement. is it possible ?

disable post processing on the camera section if u enabled it . also check if u using mobile HDR or not, try to turn it off and check again .

Hi, did you happen to get a solution to this…am having the same issue… thanks in advance

Hi, did you solve this issue… I am having the same problem. Could you share the solution if you have it… thanks in advance