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Flipbook如何保留每帧sprite的材质?

    我是一个初学者,最新想实现一个功能,2D角色身体的一个部分能闪烁荧光,最后想到给每张sprite应用单独的遮罩。现在问题是我在测试时发现由 sprite 组成的 flipbook 必须要有一个 Default Material 并且会覆盖掉每帧的材质,所以想问一下有什么功能能够让 flipbook 不覆盖 sprie 的材质呢?
Product Version: UE 4.19
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asked Aug 05 '18 at 04:00 PM in Chinese

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百里崇明
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有没有试过在 Flipbook 的资源设置中,把 Default Material 属性去掉?

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answered Aug 17 '18 at 10:32 AM

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TIANMIN STAFF
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avatar image 百里崇明 Sep 05 '18 at 06:55 AM
 这个似乎不行,这个清空flipbook就变成了没有材质的状态;目前已经通过修改默认材质解决了(虽然我也不知道为什么在默认材质上修改可以,但是照着默认材质的样子新建一个材质就失效了_(:з」∠)_)
 回的有些晚了,不过还是谢谢你的回答
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