Modding using DLC / Plugins system
I have tried every solution I know of for days now, hope someone can help me out!
My goal: I am creating a base game. Separate .pak files that the game shouldn't know anything about can be added and loaded on demand (metadata would be included in a separate file). In my case, a pak mod needs to be capable of loading a map which may contain custom assets. Inheriting from the base game's classes (blueprint) needs to be possible as well.
EDIT: Related question here.
The problem: The content inside can not be loaded. More info below.
What I tried: The DLC system of the Project Launcher seems perfect for this, but it has only caused trouble so far. UE4 loads the pak file automatically (shown in the log) if put into the
Mounting the pak file using this method allowed the map to load, but its content failed to load:
Mounting the pak file using another method did not work at all, the map file was not found when attempted to open.
In all cases, I verified that the pak contained everything using UnrealPak.
All was tested in staged development and shipping builds.
I would greatly appreciate any help. May it be a way to fix the problems I've run into, or another method to achieve what I'm trying to accomplish.
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