Braking deceleration in flying character movement

I am looking to make a game in a zero gravity setting, and I’ve set up a character that starts default in the flying character movement mode. Whenever I add input, I want the physics engine to simulate absolutely zero drag or any other frictional braking. Unfortunately, even when setting the Braking Deceleration Flying multiplier to 0.0, there is still a very minuscule amount of braking going on. I can not find any other braking setting in the character movement.

Is there a way to completely disable braking in blueprints? I’d love to set it up manually.

What about linear damping? By default it’s 0.01 I believe.

Was struggling with the same problem on a spaceship prototype. Everything was zero or disabled.

250104-fluidfriction.png

Fluid Friction to zero turned it off completely for the spaceship. Far as I understand it’s simulating air friction using the value from DefaultPhysicsVolume in World Settings. Couldn’t find it anywhere as a setting but that does the trick.

Might be related to the Fluid Friction value in Project Settings under Engine - Physics but changing the default friction there had no effect.