Pressing a button with blueprints
I know this has been asked multiple times, but there doesn't seem to be a clear (or perhaps updated) answer. Simply put, I'd like to hover and press a UMG widget button through the use of blueprints, rather than having it be done by the mouse.
It seems that the answers I've found are overly-complicated for a task like this. Honestly, I might make a UE4 suggestion to add a 'hover' and 'press' toggle in blueprinting to make this whole thing a lot easier. Perhaps a 'set state' to switch between normal, hovered and pressed. Right now, it seems to be quite annoying to set up.
Follow this question
Once you sign in you will be able to subscribe for any updates here