MarioKart-Project: My red shell refuses to follow the enemy and destroy it

Simple MoveTo Actor doesnt have a Goal plugged in.

Also did you create a Navmesh?

So I have been trying for a while, but the red shell is refusing to follow it’s target. Once I pick it up from the Item-box it spawns, but it just stays in place petrified. How can I fix this, what am I doing wrong?

I did, but it still refuses to move.

Even with the target pawn plugged into the Goal pin of the MoveTo node? Hmm… That is strange.

What is the Acceptance Radius? Is it very large?