Move object along a spline with an alpha(as in Lerp)
I need to move an object along a spline without using event tick so I came up with the idea to use timelines. How can I move an object along a spline with a timeline that uses new times based on the distance of the object from the player(like a boomerang). I know that was probably really confusing so ask if you have a question.
asked Aug 06 '18 at 04:15 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here