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"Input key selector" does not take the mouse wheel in 4.18.3

Good day's time!

Let me describe a problem: I've created a "Menu" widget, which has an ability to bind buttons for action or axis; I use an "Input key selector" for this, which is situated inside the "Scroll box". And all things would be nice, except one: an "Input key selector" doesn't want to receive neither "Mouse Wheel Up", nor "Mouse Wheel Down" as a button's bindings. What can it suppose to be? Is it a bug, or is it just me? Do I need to solve this problem by myself, or it's an UE4.18.3 issue, and all I need - is to update it to more fresh version?

P.S.: Trying to do this with the Blueprint system.

Thank you!

Product Version: UE 4.18
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asked Aug 06 '18 at 07:00 AM in Blueprint Scripting

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kup guitarplayer
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