"Input key selector" does not take the mouse wheel in 4.18.3
Good day's time!
Let me describe a problem: I've created a "Menu" widget, which has an ability to bind buttons for action or axis; I use an "Input key selector" for this, which is situated inside the "Scroll box". And all things would be nice, except one: an "Input key selector" doesn't want to receive neither "Mouse Wheel Up", nor "Mouse Wheel Down" as a button's bindings. What can it suppose to be? Is it a bug, or is it just me? Do I need to solve this problem by myself, or it's an UE4.18.3 issue, and all I need - is to update it to more fresh version?
P.S.: Trying to do this with the Blueprint system.
asked Aug 06 '18 at 07:00 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here