Load Meshes During Play
Guys I want to load UStaticMesh during play.
The above example is a good way but only avaliable during construction. I want to use such usage in BeginPlay().
This is how I solved it based on the question :
answered Aug 11 '14 at 08:10 AM
Have you seen this topic? https://answers.unrealengine.com/questions/4259/questionspawning-blueprint-static-mesh-tiles-from.html
Looks like exactly what you want.
answered Aug 10 '14 at 02:02 PM
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