Exporting Ambisonic Audio
So after I finished my VR project I wanted to create a 360 video of it to display to others without a Oculus Rift/ HTC Vive headset. Using the Stereo Panoramic Movie Capture plugin by Kite & Lightning I've got together a great PNG sequence for left and right eye that I've put through After Effects and everything works perfectly. However, audio has become a major problem. I have exported the audio as a stereo .wav by recording internally, but after much research I've been discovering ambisonic audio and all it's complexities. I've attempted to recreate the audio from the VR experience but it's impossible to make the sound source dynamic and moveable, rendering the method useless. What I'm looking for is a method of getting the audio from the engine straight into a 4 channel ambisonic track. If anyone else has faced this issue please share how you overcame it. Thanks!
asked Aug 06 '18 at 01:46 PM in Rendering
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