Whenever I shoot my grappling hook at an empty space it sends my player to a different location

Hi everyone, I’m making my first 2D game and I am really stumped on this one.

I am trying to implement a grappling hook that shoots out wherever my mouse is pointing, if the line trace encounters an object, a cable component fires out, attaches to the object and pulls the player to that direction.

Now the problem happens whenever I shoot my grappling hook while my mouse is on an empty space, instead of the cable just not showing up at all, it flings my player to -1.9 Z location regardless of where the player is, as seen on the screenshot. My BP is based on a grappling hook tutorial I found on yt and I’m just trying to make it work for my 2D game. Hope anyone can help.

Can this be the problem?

249663-hitcheck.png

You always treat your grapplighook as attached.

Holy balls you got it! I missed connecting that to the branch, and now I did its working perfect now. Thank you very much!