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Why is Indirect Lighting Cache Quality Grayed Out

I am trying to disable the contribution of the Indirect Lighting Cache on a Movable object. My understanding is that I can do this by setting the Indirect Lighting Cache Quality to OFF for those movable objects. However, it's always grayed out and set on ILCQ Point.

Anyone know why this would be? Thanks.

Product Version: UE 4.19
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asked Aug 06 '18 at 08:20 PM in Using UE4

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vorp
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avatar image Roshondas Jan 14 '19 at 08:57 PM

Any answer to this ?

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You have to change your method in Wolrd Setting to the older one called VLM Sparse Volume Lighting Samples. After this you can change Lighting Cache Quality.

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answered Feb 22 '19 at 01:16 AM

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Roshondas
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You can change it in your class(or blueprint), not instance in the map.

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answered Jan 20 '19 at 01:15 AM

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takistudio
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avatar image Phuein Feb 21 '19 at 07:05 AM

Why? And how do you know this? Please share a source, thank you.

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