x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

What does an error like this mean?

Can somebody explain to me what this error means and how I can fix this? When loading in a level this error keeps popping up:

"LogPakFile:Error: Attempted serialize using thread-specific pak file reader on the wrong thread. Reader for thread 4532 used by thread 5064."

As well as a similar one:

"LogPakFile:Error: Attempted seek using thread-specific pak file reader on the wrong thread. Reader for thread 4532 used by thread 5064."

Sure enough it has something to with my Pak files. But what does it mean, and how do I solve this?

Product Version: UE 4.16
Tags:
more ▼

asked Aug 06 '18 at 08:20 PM in Packaging & Deployment

avatar image

Googlepaard
11 6 9

avatar image Googlepaard Aug 06 '18 at 08:21 PM

Additional information that might provide more context: Eventually the game crashes on this:

"[2018.08.06-20.08.53:410][579]LogPakFile:Error: Pak header file size mismatch, got: 104678, expected: 1646 [2018.08.06-20.08.53:410][579]LogPakFile:Error: Pak header uncompressed file size mismatch, got: 204208, expected: 3440 [2018.08.06-20.08.53:411][579]LogPakFile:Error: Pak file hash does not match its index entry"

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

This means that your run-time asset is not of the same size as what is expected by the class. This can happen when you add properties into #defines such as WITH_EDITOR incorrectly.

more ▼

answered Aug 06 '18 at 09:47 PM

avatar image

Moss
6.4k 127 98 607

avatar image Googlepaard Aug 07 '18 at 12:46 PM

Hey Moss thanks for the quick reply! Glad somebody knows what might be going on.

However, I built everything with blueprints and don't know much about C++, so I'm not sure what exactly you mean with the last sentence.

What kind of properties are you referring to? And what might be a way for me to fix this?

avatar image Moss Aug 07 '18 at 05:18 PM

If it's a pure BP project than you might be refer cibg something editor only. Are you using any third party plugins?

avatar image Googlepaard Aug 08 '18 at 11:49 AM

Yes, I'm using FMOD and a plugin called Sci-Fi and Glitch Post Process (by Fabrice Piquet).

I suspected FMOD might be the cause, but after disabling the plugin and FMOD functionality, the errors still persisted in the packaged build.

The Sci-Fi and Glitch plugin has some warnings during cooking, but no errors.

avatar image Moss Aug 12 '18 at 01:01 AM

Try to disable all and to reproduce it on a clean project. Finding these kind of errors is hard and requires some time. Just get rid of things step by step until you find it.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question