set master pose component - mesh broken
Hi, I have a character with its own skeletal mesh and animation blueprint. I have another skeletal mesh for an item of clothing, a sweater. I would like for the character to wear the sweater and for the mesh to follow the characters animation.
1) I managed to do this by having the sweater use the same animation blueprint as the character. The problem is that the animations go out of sync after a while, and not all poses are copied.
2) The solution is to use the "set master pose compnent" function in the blueprint constructor. However, I have encountered a strange problem - the sweater's mesh has broken. The mesh appears to have deflated and looks like the skeleton. Below, I have raised the sweater so it's easier to see what I'm trying to explain.
So can anyone help me out and tell me what I'm doing wrong? It is very strange that the mesh would flatten itself like that.
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