x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Why do sprites on the Oculus Go look like garbage?

I created a flip book and am testing it on the oculus go. It's a small 128x128 flipbook (8 frames). I've positioned it about the distance from the camera that would make it near 1 to 1 for pixel density with the oculus go's screens. I've tried multiple depths trying to find the sweet spot but no matter how far from the camera it looks like some weird hologram / 3d film effect. I know there should be some oddity with it being in VR but this seems more like a stereo view problem. It's hard to describe but the pixels all seems to just jitter and they look like something is conflicting with boths eyes.

Has anyone else run into this and are there any workarounds?

Product Version: UE 4.19
Tags:
more ▼

asked Aug 06 '18 at 09:55 PM in Using UE4

avatar image

Thumper
966 139 149 388

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question