Why do sprites on the Oculus Go look like garbage?
I created a flip book and am testing it on the oculus go. It's a small 128x128 flipbook (8 frames). I've positioned it about the distance from the camera that would make it near 1 to 1 for pixel density with the oculus go's screens. I've tried multiple depths trying to find the sweet spot but no matter how far from the camera it looks like some weird hologram / 3d film effect. I know there should be some oddity with it being in VR but this seems more like a stereo view problem. It's hard to describe but the pixels all seems to just jitter and they look like something is conflicting with boths eyes.
Has anyone else run into this and are there any workarounds?
asked Aug 06 '18 at 09:55 PM in Using UE4
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