Is there a way to listen for actions in a widget blueprint while the game is paused?
I have an input action (Menu) which opens up a pause menu. From there you can go into several other menus. I wanted my Menu key to also be used to go back from these other menus, so I set up a listen for it, but I couldn't get it to ever trigger. My input action (Menu) is set to activate while paused. If I disable the pause function of my menu, it all works fine. But while its paused, it never seems to listen in my widget.
I have an idea for a work around, which is to have a variable that keeps track of what menu you're on, and then uses that to direct my input action in the character object, but that just seems so clunky.
asked Aug 06 '18 at 10:25 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here