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Is there a way to listen for actions in a widget blueprint while the game is paused?

I have an input action (Menu) which opens up a pause menu. From there you can go into several other menus. I wanted my Menu key to also be used to go back from these other menus, so I set up a listen for it, but I couldn't get it to ever trigger. My input action (Menu) is set to activate while paused. If I disable the pause function of my menu, it all works fine. But while its paused, it never seems to listen in my widget.

I have an idea for a work around, which is to have a variable that keeps track of what menu you're on, and then uses that to direct my input action in the character object, but that just seems so clunky.

Product Version: UE 4.15
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asked Aug 06 '18 at 10:25 PM in Blueprint Scripting

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Every Actor has a checkbox "Tick while Paused" you can use to keep player controllers and the menus they interact with working, while keeping other things paused.

NOTE: Not all objects are Actors.

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answered Aug 22 '18 at 04:48 PM

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