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How to load umap file?

Hi, Guys

I am a newbie to Unreal4, Wanna build a automation test to check whether the Game has loaded the Map, If not, load it. I can use the GEngine to get the UWorld and MapName. But I do not know how to load a new Umap file in C++. I have tried the AutomationOpenMap function, It does not work. Could you guys please help me about that?


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asked Aug 07 '18 at 05:30 AM in C++ Programming

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avatar image Sveitar Aug 07 '18 at 06:02 AM

By loading umap file do you mean loading the package in memory or just open it to play?

avatar image Yli327 Aug 08 '18 at 07:12 AM

Hi Sveitar,

I just wanna open it to play. Do you know which function I should use?


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The simplest way is to use UGameplayStatics::OpenLevel

 #include "Kismet/GameplayStatics.h"
 void YourClass::YourMethod()
     UGameplayStatics::OpenLevel(GetWorld(), "YourMapName");

Let me know if this was what you were looking for. And don't forget to mark the answer as correct.


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answered Aug 08 '18 at 07:31 AM

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avatar image Sveitar Aug 08 '18 at 07:33 AM

By the way, UGameplayStatics class is a blueprint library. You will find most of the blueprints exposed static methods there. Take a look at the header file, there's plenty of functions that serves as shortcuts for doing lots of things.


avatar image Yli327 Aug 08 '18 at 10:42 PM

I have tried it, but it react nothing, I do not saw the map being changed something..Could you please teach me in detail? I am totally newbie to Unreal..

avatar image Yli327 Aug 08 '18 at 09:58 PM

May I ask a silly question? What is the default file path the OpenLevel uses? Thanks.

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