How to load umap file?
I am a newbie to Unreal4, Wanna build a automation test to check whether the Game has loaded the Map, If not, load it. I can use the GEngine to get the UWorld and MapName. But I do not know how to load a new Umap file in C++. I have tried the AutomationOpenMap function, It does not work. Could you guys please help me about that?
asked Aug 07 '18 at 05:30 AM in C++ Programming
The simplest way is to use UGameplayStatics::OpenLevel
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