iOS launch error "Remote compiling requires a server name"

I get this error when I try to launch or packed to iOS on a Windows machine. I did set the remote build settings but I removed them because I couldn’t get it to work and now I get the error “Remote compiling requires a server name”. I removed the remote build settings from the DefaultEngine.ini file also. There is no setting telling it to connect to a remote server but yet I get the error.

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Thanks

I have the same problem here is my thread in the forum link

And also I have filled the Bug Submission Form. I hope you will fix ASAP a lot of people are stuck here.

I was able to launch on Windows after I removed the Universal Mobile Ads plugin that I had added to my project. I’m not sure why it won’t launch with it as I think I was able to on a different project in previous versions of UE4.

So UE4 may be confused by one of your plugins into thinking its a coded project and needs the remote build when it really doesn’t. Because I need that plugin I just copy my project when I need to my mac and launch or package from there.

I’m also having the same problem with iOS Launch most of the people are having this bug it’s really annoying Please help
Jio4GVoice iOS

I don’t have this plugin in my project. All enabled plugins in my project are enabled by default I didn’t add any new plugins or enable new ones. I even tried to enable plugins that are only related with iOS and disable every other to try and exclude the possibility of (plugin requires compilation).
But I assume that every Built-in plugins should be precompiled and wont require Xcode compilation I’m just trying different illogical solutions to tackle illogical problems. :slight_smile: