Net cull deleting actor for no reason
I have a player pawn that acts as a camera for the client. I then spawn a player character on the server and possess it with a AI controller on the server. A player controller on the client side takes input and sends a location to the AI controller which then moves the character on the server. The problem is that the net cull is deleting the character assigned to the player even though the camera is following it unless I set the character as always relevant.
The problem was that I was updating the camera only on the client.
answered Aug 08 '18 at 11:21 AM
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