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[Closed] APEX Clothing

There is option to import apx file. Although when I tried to import cloth from NVIDIA sample (trenchcoat with crash test manequin), it didn't work. I guess there is no APEX Cloth support yet ? (I think I saw Cloth in Elemental Demo, but might be mistaken).

Any plans of adding support for it in foreseeable future ?

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asked Mar 11 '14 at 04:00 AM in Everything Else

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ue4-archive ♦♦ STAFF
50k 3669 1999 9123

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The question has been closed May 06 '14 at 03:13 PM by Adam Davis for the following reason:

Problem is outdated


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Hi, APEX clothing support was added a few days ago, but it's not yet in an approved Rocket build. It should make it into the next build.

(Below is a cut/paste from an internal email giving some info on where to look for it in the next build)

APEX data is loaded into a skeletal mesh and can be associated with a particular section / material. Once associated, the original section’s triangles are hidden and the render data from the APEX file is used instead. You can reimport the FBX and the APEX data will remain. You can also reimport the APEX data at any time. Selecting “None” in the material’s Clothing combo box or removing the APEX asset from the mesh will recover the original FBX vertex data for the section. With multiple submeshes in one APEX file, it’s possible to have multiple sections simulated as a single piece of clothing (eg a jacket with a metal button material and leather material).

Import an FBX file for your skeletal mesh and open it up in Persona.

Choose “Add APEX clothing file…” Select an APEX clothing asset file that corresponds to your skeletal mesh. It can contain multiple submeshes. Rename the Asset Name to something sensible if you like.

Notice Clothing combo boxes have appeared in the Materials section. Selecting a clothing asset (and submesh, if the asset contains multiple submeshes) will replace that section with the APEX clothing asset’s vertex data and associate it with the simulation mesh.

There are a few visualization options available in the Clothing View Options window in Mesh mode.

Things we are still working on: - collision detection with environment - support for clothing in LODs other than the first one - considering support for APEX LOD.

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answered Mar 11 '14 at 04:00 AM

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avatar image Mberk May 02 '14 at 11:35 PM

hello, even if I have everything right in the picture I'm getting results, and very often it is the reason I am UDK4 crashalt text

eror.jpg (283.6 kB)
avatar image Adam Davis STAFF May 06 '14 at 03:12 PM

Hi Mberk,

This is an archived post from pre-release. Please create a new post specifying your specific crash and please provide the crash logs as well as your dxdiag in the new answerhub post. Thank you and have a great day!

Closing thread as outdated.

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