World Composition in a World Compostion
so im trying to get my head around landscape sizes. besides the recommendation of epicgames what makes sense to me i am still trying to achieve a 16 km by 16 km landscape without having either to high memory usage or a to large detail scale.
here are the current numbers i was playing around with:
and i think that 2.0 meters/pixel is just to high. so i was thinking of how to get around this. and there are a hand fullof openworld games that managed this. for example Guildwars. the have simply a portal that leads into the next level. now in my case this isnt the answere but i adapted the idea.
World Composition within World Composition.
example. one level that contains 4 levels, each of those contain the remaining levels to sustain a high quality map.
BUT... IS THAT POSSIBLE or does it even make sense? or is there an other answere to my problem? maybe by making use of viewing distance and streaming distance?
asked Aug 07 '18 at 11:22 AM in Using UE4
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