MediaPlayer texture only plays on flat plane
I have a model of a TV and on the TV screen, I specify a media texture to play. When I start the game the TV screen just stays black, (I tried playing it using the blueprint function call but that did not change anything).
If I make a simple plane and put the media texture on it, it works fine. Why does my media texture only work on a flat default plane and not on any other surface for me?
asked Aug 07 '18 at 02:52 PM in Using UE4
I got it, it has nothing to do with the flat plane, it has everything to do with this:
I found this great guide for Media Texture https://docs.unrealengine.com/en-us/Engine/MediaFramework/HowTo/FileMediaSource
answered Aug 09 '18 at 11:45 PM
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