Wrong movement directions after step on physics actors
I have one Blueprint actor in My project that have several Box collision components with physics actor collision preset(See in pictures). My goal is create some stones and put them on each other for hit all of them by a ball. anyway, one of predictable events of game is that one of players collide with Stones and step on them. At the moment, when this event happens, player suddenly rotate and default movement directions change. More precisely, in normal situation when i hold left thumbstick up, character moves forward but after that event, character move wrong directions and It seems like that movement axis get changed(See in pictures). Sorry for my english but I've tried different collision presets, enable\disable CCD, enable\disable "can character step up on" and so...but this problem happen every time i step up on stones. can anyone help me?
asked Aug 07 '18 at 04:01 PM in Using UE4
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