Sweep results for Overlap collision not populated
I'm having a lot of trouble getting anything from sweep results for a collision overlap. The event happens but the results are all zeroed out. Does something in particular have to be done to force the sweep to happen?
asked Aug 07 '18 at 09:09 PM in Using UE4
so this clearly seems like a bug. but i found a pretty gross workaround. Im doing a sphere trace for object type around the location of the actor in question. i don't like this at all because it requires raycasting to solve an issue that should work out of the box.
I really think this should be looked into, or at least clearly explained in documentation why the original way would not work.
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